![]() ![]() I probably spent more time on these than I should have considering the limited testing period. In my chances to participate, the machines featured Magic Sword on one day, and then Super Street Fighter II Turbo on the other. Perhaps what surprised me the most was that the classic arcade game feature was openly available through the testing. ![]() The beta test only allowed players to use eight of the Street Fighter characters while in a fight, but this created character served as the player’s avatar as they navigated the online hub. Getting into the beta required players to sign up with a CAPCOM ID from the beginning, so loading the game for the first time prompted players to enter a display name and then dive into the extensive character creator. While the World Tour mode and offline modes were listed in the main menu, this version of the game blocked players from accessing those options. Here is what I observed from my time spent in the closed beta test this weekend:Īgain, the online hub was the only available option during the testing period. ![]() I unfortunately wasn’t selected for the first beta test, but my fortune turned around on the second chance. The recent talk about the game, though, is in its online mode, which recently received a second closed beta testing period. We’re still a good six months away from the release of Street Fighter 6, so all of these offline features will have some more time to bake in the oven. On top of the competitive feature set expected from the series, Capcom has also made great strides to talk about its community, causal and single-player features that include online hubs to gather with friends and an extensive World Tour mode. However, since news has started to trickle out about the rich feature set of Street Fighter 6, Capcom has been checking off a long list of boxes that suggests the company has learned from what went wrong when it released Street Fighter V. But its shaky start effectively killed all of my interest in following it as a home-centric fighting game. Street Fighter V did evolve into a respectable fighting game that recently brought me some enjoyment as it popped up with a few Taito/Nesica arcade cabinets in my area. Still, when one of the most popular fighting franchises in the world gears up for a sequel, it’s difficult to ignore it.ĭoubly so for Capcom’s Street Fighter 6, as the company looks to move on from the disastrous product launch of its previous entry, Street Fighter V. I predominately keep my focus on older fighting games, because the arcade format still intrigues me to this very day. ![]()
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